A Guide to ESPER Headquarters
A downloadable playbook
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This playbook contains everything you need to know about the setting of the ESPER horror tabletop RPG. Contained on these pages, you will find information about the secret organization which stands in the gap between darkness and light, always ready whenever evil rears its ugly head to shove a beacon of light down its shadowy throat.
Including:
- An introduction to the society for Extraordinary Supernatural Phenomena Explored and Revealed
- A brief timeline going back to prehistoric times and spanning every major event that led to the current state of ESPER in the modern day of 1987
- The ESPER Code, written by Merlin the Magician and Dr. John Dee to help guide the organization in its mission
- How ESPER scouts and acquires new recruits
- Mission Briefings, Protocols, and Debriefings
- A list of notable currently-active ESPER agents
- Other organizations active in the ESPER universe, both helpful and a hindrance to their goals
- Information about the Five o' Clock Shadow, the apocalyptic event constantly looming in the imminent future
- A map and tour of ESPER Headquarters, listing the facilities agents may avail themselves of between missions
Thanks for downloading, and remember to check out some of the other ESPER playbooks available, including:
- The ESPER Agent Classification Manual, six predefined classes for your Agent
- The ESPER Codex, fifteen supernatural and paranormal creatures to haunt your dreams
Status | Released |
Category | Physical game |
Author | The Wandering Wizard |
Genre | Adventure, Role Playing |
Tags | Atmospheric, Creepy, Dark, Horror, Indie, Magic, Psychological Horror, Tabletop role-playing game |
Download
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Click download now to get access to the following files:
A Guide to ESPER HQ.pdf 4.7 MB
Development log
- A Guide to ESPER HQMar 21, 2023
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